Professor Lizbeth Goodman, Director

BA, MA, MLitt, PhD


Professor Lizbeth Goodman is Chair of Creative Technology Innovation and Full Professor of Inclusive Design at UCD, and also a Senior Advisor to the Innovation Academy and the Leonardo Panel of the Science Gallery (for TCD). She is Founder/Director of the SMARTlab and the MAGIC (Multimedia and Games Innovation Centre), which was established in its first iteration in 1992 at the Open University BBC, and which has developed and delivered an award winning practice-based PhD Programme and many major research projects since. She is also Founder/Director of the UCD Inclusive Design Research Centre of Ireland, with all-Ireland and global partnership from 62 senior faculty supporting a new large cohort of PhDs on the Thematic PhD in Inclusive Design and Creative Technology Innovation (for which she is Director of Studies), and a cohort of fully funded Post-Docs through the DOCTRID ASSISTID CoFund Project (EC Marie Curie), of which she is a PI and Academic Chair. In 2012 she was nominated to Chair the Social Sciences Committee of the Royal Irish Academy.

She has written and edited/co-edited 14 books including the recent Inclusive Learnng Handbook for the EC Leonardo Programme, and many peer-reviewed articles, has supervised 40 PhDs to successful completion, and has written and presented many broadcast and media programmes of repute (on television, radio, cd-rom, dvd and convergent media platforms).

Prior to joining UCD, Lizbeth served as Director of Research for Futurelab Education, working with Lord David Puttnam’s team to establish innovative platforms for the future of education in a context of global change. Over the years she has co-developed several groundbreaking teaching and learning tools and kinaesthetic games with significant scaled take-up worldwide, which have in turn been used in the foundation of several international charities for women and children at risk and have built a ‘backbone’ of early cybercafés and recent technology literacy projects for women in Morocco, India and worldwide. With Microsoft CSR and Unlimited Potential, she has led the European research into roll-out in the EMEA region of the Microsoft Clubtech Project (which has reached over seven million disadvantaged children and teens to date), and has engaged in cross-sectoral scaled innovations for learning over the past decade.

lizbeth_bio_1 Her early pioneering work with the OU BBC on the design of massive interactive teaching tools (reaching over six million viewers and students at a time) has also informed the development of the field of ‘technology enhanced learning using open innovation tools’- or what is currently culturally framed as the ‘MOOC’ revolution, though her own current work focuses on personalised mobile learning and ‘layered learning’ rather than on MOOCs per se.

She is one of the co-PIs of the industry-led Learnovate national Learning Technology Centre for Ireland (leading the workpackage on Virtual Worlds and Games for Learning) and was PI of the I-Learn project which developed and tested a collaborative virtual world with Intel, and is also PI of several ‘future of medicine/connected health’ projects using virtual worlds and games for health to inspire engagement and community well-being using new technologies. She has also run many major funded projects for the EC, BBC, Lego Europe, Futurelab, Microsoft, Intel, IBM, Enterprise Ireland/Irish Development Agency, Nokia INDT, The Carl Sagan Trust, The Children’s Health Fund (New York), the ITAAU+ Network (EPSRC), the Leverhulme Trust, the Esmee Fairbairn Trust, NESTA, JISC, NTU, NIE, Becta, DCSF, the National Disability Agency, et al.

She won the Lifetime Achievement Award for Volunteer Service to Women and Children in 2003, and has had her technology-performance work for inclusion featured as Best Practice showcase winners at several World Summits since 2003. She also evaluates research and creative industry project proposals for numerous funding bodies and councils including the Fulbright Foundation, the European Commission (Safer Internet Plus, Digicult, Future Emerging Technologies et al), the Canadian Innovation Fund, the Wellcome Trust (for which she was previously Chair of Judges for Sci-Art and Science on Stage and Screen), and most recently for the HERA (Humanities in the European Research Area) fund, for which she was Chair of Judges in 2012-13.

lizbeth_bio_2 Lizbeth is known both as an interdisciplinary advocate and expert in live and mediated arts and digital humanities and also in the emergent domain of Inclusive Design and Creative Technology Innovation as applied to the areas of Digital Inclusion, Assistive Technology and Lifelong Learning. Her current work focuses on inventing new interfaces and learning models using creative tools and creative engagement strategies to address the different learning styles of all learners, with all levels of intellectual and physical ability, across cultures and languages. She and her teams specialise in developing ground-up technology solutions for people of all levels of cognitive and physical ability, from mainstream learners of all ages to ‘special’ and ‘gifted’ learners and lifelong learners in the developed and developing worlds. In all her work, she applies an Inclusive Design method to practice-based innovation to transform lives through providing unlimited access to education and tools for creative expression and learning models for communities at risk.

She also teaches for the Innovation Academy on Social Entrepreneurship and Technologies for Real Social Change. She is an award-winning advocate of community-based ethical learning and teaching models using interactive tools and games to inspire and engage learners of all ages; in this domain, she was recently the Educational Advisor to the highly acclaimed BB Agus Bella animated early learning TV show, aired on TG4 in 2013-14, with original scripts and music co-devised with SMARTlab, Igloo Productions, and members of the Irish band Kila.

She founded and is President of using new technology: a US charity supporting women and children surviving domestic violence and seeking new skills using digital literacy tools and mobile wearable technologies. In recognition of this work, she was awarded the prestigious Lifetime Achievement Award for services to women in children in 2003.

She is also VP for Special Effect: the Oxford-based charity designing creative games for young people with unlimited talent but limited physical movement.

In 2008, she was awarded the Blackberry Rim industry top prizes for Best Woman in the Academic and Public Sectors, and Outstanding Woman in Technology. She was selected by a global panel of industry, academic and NGO experts as one of the CSR Global Top 50 Most Talented Social Innovators: awarded in Mumbai in February 2015. She came third nationally in the recent Global Enterprise Awards for Ireland, for her work in setting up and running virtual campuses and virtual training centres for learners of all levels of ability around the world. In this effort, she has recently secured a major award to design a global network of SMARTlab VR First Impact Labs.

She is the founder of the emergent field of Creative Technology Innovation: a term she invented when awarded her first Chair in London in 2005, in order to reverse the order of the standard ‘ICT’ to emphasise the importance of Innovation and Creativity in designing technology tools that serve an inclusive society. In this context, she gave the Keynote on Creativity in the European Research Programme at the launch of the Framework & Programme in Lyons in 2006, and has chaired several European Parliament panels on Gender and Inclusivity in Research, and on Innovative Transdisciplinary Research, with Intelligence in Science, 2012 – the present. With the ISC she is currently working on a Roadmap for Responsible Innovation including a publication on Hippocratic Education and Innovation.

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