Turlif is a founder and director of a software company, where he leads the development of 3D modeling and simulation technologies based on an entirely new volumetric approach. This new foundational technology targets massive geometric complexity, meta-materials, topology optimization, biomedical modeling, constraint based design, multi-scale simulation and additive manufacturing - in short 'Reality Modeling'. For over two decades, Turlif has researched new computational methods and design processes that can exactly describe the physical complexity and quality of natural and real objects. He has proposed a 'physical Turing Test', where man made objects converge and become indistinguishable from natural ones. This powerful approach to 3D modeling has taken Turlif across diverse projects, multiple disciplines and around the globe. His work has been exhibited in numerous settings and locations, including the MoMA (NYC) and is part of the museum's permanent collection. In addition, Turlif contributes to open source and international standards organizations and is the co-author of an ethical copyright license, CGPL.org, aimed at addressing the unique issues surrounding 'reality' technologies, such as additive manufacturing. Turlif holds a MLitt in Computational Geometry. Selected papers include: Vilbrandt, T., Pasko, A. and Vilbrandt, C. (2009). ‘Fabricating Nature’, in Technoetic Arts: a Journal of Speculative Research, 7(2), pp. 165–73. Vilbrandt, T., Malone, E. et al. (2008). ‘Universal Desktop Fabrication’, in Heterogeneous Objects Modelling and Applications, pp. 259–84.