SMARTlab will be participating in the University College London 2009 3D Colour Laser Scanning conference and AHeSSC/JISC workshop, this 3rd and 4th of September ’09.

The Life cycle of a digital object workshops will provide hands-on experience, from laser scanning to visualization and 3D printing and is aimed at anyone (particularly conservators, curators and educators) interested in user engagement and 3D objects.


Prof. Lizbeth Goodman will give a keynote speech at the conference on the 4th September.

Workshops with:

Përparim RamaArchitectural Systems: Generating, Optimising and Analysing, Architectural and Urban Developments (Download PDF).  Rama is an MA/PhD supervisor at SMARTlab, in the area of 3D Generative Architecture  and  SMARTbuilding design.

Toby BorlandMAGICbox rapid prototyping and RepRap demo. Toby  is MAGICbox Manager and Researcher. He will present the machines used within the MAGICbox prototyping lab and the outcomes of SMARTlab’s research into Accessible Technology, Personal and Community Fabrication. Toby will demonstrate his rendition of the RepRap (Originally conceived by Dr. Adrian Bowyer of Bath University): a self replicating rapid prototyping machine that has been built in-house at SMARTlab to make copies of itself using a laser cutter. The RepRap machine provides an excellent example of open source, user-led manufacturing.

Places are FREE but limited.

To register, please reply with your contact information (email, phone number) to l.sadler@ucl.ac.uk

URL http://www.ucl.ac.uk/museums/research/3Dscanning/conference2009/

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RepRap 'parent'
RepRap 'parent'

Reboot Britain is a major one-day event to respond in speech and demonstration to the government’s Digital Britain report, with a wide range of the UK’s main thinkers proposing ways and means to ‘reboot’ the country. Organised by The Policy Unplugged and Germinate teams in association with NESTA, the day addresses the new possibilities this generation has to overcome and the challenges we face as a country in the digital age. It questions how we can take advantage of the digital world in which we live and examines how we can begin to address the radically networked digital world to help revive our economy, rebuild our democratic structures, and improve public services.

Professor Lizbeth Goodman, Director of the SMARTlab Digital Media Institute and MAGIC Multimedia and Games Innovation Centre, will give a speech at the event in the morning provocation panel on Learning without Frontiers. Toby Borland, MAGICbox Manager and SMARTlab Researcher, will be presenting the prototyping lab’s innovative approach to some of these challenges, by demonstrating a number of the machines used within MAGICbox and the outcomes of its research into Accessible Technology, Personal and Community Fabrication.

Toby Borland will highlight how the MAGICbox open source ethos and rapid prototyping capabilities can provide new inroads to access and participation in the digital economy. He will demonstrate and discuss the MAGICbox’s social study of user engagement in digital manufacturing, taking into account open source philosophies and the immersion of wider communities, encouraging user-led innovation and maximised Intellectual Property opportunities for connected communities.

SMARTlab will be taking a number of MAGICbox’s small machines to Reboot Britain, along with its version of the RepRap: a self replicating rapid prototyping machine that has been designed and built in-house at SMARTlab to make copies of itself using a laser cutter. The RepRap machine provides an excellent example of open source, user-led manufacturing. Originally conceived by Dr. Adrian Bowyer of Bath University, SMARTlab created this version and has submitted its files to the RepRap community to continue its evolution.

RepRap 'child'
RepRap 'child'

For more information visit: Reboot Britain – Event & Ticket Information:


SMARTlab’s MAGICbox:

IMAGES 1 & 2: The MAGICbox RepRap – parent and child

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logoOn the 25th June, a number of SMARTlabbers participated in Arts Award advisor training, which will allow us to facilitate and mentor young people into gaining a recognised Arts qualification.

The Arts Award is a mainstream qualification for all young people aged 11-25 – and is a flexible, achievable way of gaining accreditation for any creative activity being delivered to young people.

To run the Arts Award with young people, mentors need 2 to 3 years experience of working with with young people, and be trained and registered as Arts Award advisers.

The specially commissioned adviser training day on 25th June at Smartlab introduced the Arts Award, how it is delivered to young people in a range of settings, and how moderation works. This training day was aimed at people from Smartlab, Futurelab, and AYME (Association of Young People with ME) in order to provide insights for those who might be involved in developing the Firestarter Arts Academy online project, an initiative by AYME and Ruth Jones to offer Arts Award training to young people with ME, with creative collaboration from SMARTlab.

Now individual advisers are trained we can run the Arts Award in any other settings we work in and can deliver bronze and silver awards.

The trainer Ruth Jones developed the Firestarter Arts Academy project. Ruth is an associate of Arts Award, and a senior trainer/moderator. She is a specialist youth arts trainer and consultant, and develops and manages youth arts projects. Recent work includes an arts/sports pilot project called Football Arts Academy, and has just been commissioned to develop a proposal for Arts Award & London 2012 for Arts Council England / Arts Award.

For more information visit:


SMARTlab’s (& Firestarter Arts Academy) New Arts Award Advisers:

Toby Borland, Dr Deveril, Prof. Lizbeth Goodman, Dr Chris Hales, Rachel Lasebikan, Celine Llewellyn-Jones, Stanislava Mislanova, Kasia Molga, Anna Sophia Schenk, Alison Ooldfield, Futurelab, Lyndsey Grant, Futurelab, Duncan Thomas, Futurelab, Mary Jane Willows, AYME, Martin Malii-Karlsson

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The SMARTLab Digital Media Institute will be showcasing its work at:

Welcome to Trinity Buoy Wharf

as part of the ‘Lives of Buildings Festival‘ at the Mayor’s Story of London Festival, in conjunction with Open House and English Heritage.

27th & 28th June from 11am – 5pm at The Chainstore
Trinity Buoy Wharf, E14 (http://www.trinitybuoywharf.com).
Trinity Buoy Wharf is located at East India DLR, just ten minutes from UEL Docklands in a wonderful renovated warehouse overlooking the O2 arena and Canary Wharf.


MAGICbox Rapid Prototyping Workshops with Toby Borland

SMARTlab has transported ‘MAGICbox’- its rapid prototyping unit- to Trinity Buoy Wharf, incorporating several computer-driven development tools that explore the capabilities of desktop prototyping and manufacturing using systems adapted from industrial Computer Numerical Controlled (CNC) machines. These machines have been developed to replace assembly line mass production with a flexible, scalable alternative allowing economical, fast turnaround manufacturing. This same technology has been scaled down to the size of desktop units with the similar capacity of creating physical objects from virtual models.
Toby Borland is Manager of MAGICbox, which has been instrumental in the research and development of design and architecture prototyping at the University of East London. Toby will be running introductory MAGICbox workshops at Jump Docklands.
To learn how to use the MAGICbox book a free workshop at our studios: http://magicbox.eventbrite.com /

‘Deptford 45s’ by Anita McKeown
Deptford 45s is an ongoing project by artist and PhD student Anita McKeown, that uses the everyday sights and sounds of Deptford given by local residents as inspiration and source materials for a audio-visual psycho-geographic portrait.
Through the use of a market stall and library drop boxes, details of sights and sounds that have meaning or are considered valuable by local residents were gathered. These sites and sounds are effectively audio-visual representations of value held as digital data, which have been re-mixed to create seven three-minute films that make-up Deptford 45s.

The resulting films tell the story of Deptford, SE8 through a portrait of a specific moment in time.
The whole project includes a series of interventions in an around the featured location including listening posts, guerilla screenings and projections, and culminates in an interactive website. The website hosts the original video / audio samples of Deptford enabling a continual remix of the area by both local residents and visitors to the site. This will be completed 16th July 2009 when the samples become accessible to anyone visiting the site.

‘If Only ‘& ‘Crescendo’ by Dr. Christopher Hales
These two sound activated interactive films are installations designed by Dr. Christopher Hales, a Post-doctoral Research Fellow in Interactive Film at SMARTlab. This technology shows how integration of sound and vision may be used in future entertainment and storytelling.

Crescendo portrays a trainee opera singer who can smash glass with her voice. She needs to practice her singing, but she needs help from the public. The the film scenes can be changed when the viewer sings a specific note into a microphone. A computer analyses the sound to make sure the sung note is within the tolerated range. In summary, this translates to an interactive film that reacts based on viewer input. If the viewer sings the right note for long enough, the story develops step by step until eventually the screen may appear to smash.

‘If Only’ is a footbal film/game between two participants, controlled by a webcam pointing at the players. The two participants stand on white mats and their movements gives support to their team – the more the players move, the more each player moves forward.

This Event is free. More Info: http://www.eventbrite.com/event/372589425

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Weekly Event – Every Wednesday: 11:00 AM to 1:00 PM.

This workshop explores the capabilities of desktop manufacturing to enable fabrication. Once a workshop participant is introduced to the capabilities of the machines this enables them to familiarise themselves with the tools on their own computer in their own time and return with preliminary or completed designs. Book here >>>

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BBC MINDtouch workshop with Camille Baker – Mind Media & Mobile Sensory Experiences

When: 3-6pm, Friday March 20th, 2009
Where: MAGIC PLAYroom, SMARTlab
Cost: Free! (pre-booking essential)

This BBC R&D sponsored MINDtouch workshop precedes the Show & tell evening and is open to all. Bring along your mobile phone to take part in a relaxing and meditative global art project which will help generate imagery towards a larger, mobile networked, performative and collaborative and non-linear montage!

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Digital Art,
Wearable Technology
and Extra-Sensory Media

Where: MAGIC PLAYroom, SMARTlab Digital Media Institute, University of East London

Monday 16th February 2009, 3-8pm
This informal event brings together leading designers, scholars and artists to explore artist-created non-verbal communications, sensory, visualisation and performance based technologies that encourage creativity in new ways.

Dr Diana Domingues (Brazil), Sara Diamond (Canada), Elena Corchero (Scotland/Spain), Dr. Daria Dorosh (USA) and Camille Baker (Canada) will join Professor Lizbeth Goodman (SMARTlab/Futurelab) to present and discuss some of their highly progressive work. Keynotes will be followed by a wearable technology/fashion show & tell with some of the SMARTfashion team who will demonstrate some work in progress. This is very informal and should be great fun!

The evening session will be preceded by a BBC R&D sponsored MINDtouch workshop in the afternoon, open to all and led by Camille Baker. Bring along your mobile phone to take part in a relaxing and meditative global art project which will help generate imagery towards a larger, mobile networked, performative and collaborative and non-linear montage!
WORKSHOP 3 – 6pm:
BBC MINDtouch workshop with Camille Baker: Mind Media & Mobile Sensory Experience
Sponsored by BBC R&D, MINDtouch is led by Camille Baker and explores the concepts and sensations of ‘liveness’ and ‘presence’ in uncovering new applications for mobile technologies and wearable devices. The research involves the use of biosensor devices, interacting with mobile phones as the main computing technology, while studying performers and other participants with the device, in order to understand which interactions and bodily sensations are meaningful and when they occur. Read More (PDF)>>

(Bring your own mobile phone to take part in this relaxing and meditative experience)
RSVP: stany@smartlab.uk.com

Keynotes by Dr Diana Domingues (University of Caxias do Sul, Brazil) and Sara Diamond (Ontario College of Art and Design, Canada), followed by a wearable technology/fashion show & tell with Elena Corchero (of Distancelab, Scotland), Dr Daria Dorosh (Fashion Institute of Technology, New York) and the SMARTfashion team at UEL. Chaired by Professor Lizbeth Goodman.

Dr. Diana Domingues is an artist, professor, senior researcher and coordinator of the NTAV Laboratory New Technologies in Visual Arts – University of Caxias do Sul, Brazil. Diana is developing art/science collaborative practices, focusing on the biological and artificial systems potentials in order to create artistic projects. She explores interactive and immersive environments and complex living systems, caves, networked installations, augmented reality, multilocal and mobile connections.

Sara Diamond is President of the Ontario College of Art and Design and was the Founder and Artistic Director of Media and Visual Art the Banff New Media Institute. Sara has developed the CodeZebraOS conversation visualisation tool to serve as a bridge technology between online social interaction and live events, including the use of wearable technologies in performance, club experiences and fashion. She will discuss screen-based, wearable and multi-modal interaction projects inspired by CodeZebraOS as well as future research.

Keynotes will be followed by a wearable technology/fashion show & tell with established designer Elena Corchero, fashion design professor Daria Dorosh of the Fashion Institute of Technology in New York City, and current work in progress with the SMARTfashion team and MAGICbox.

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MAKE SOME NOISE! SMARTlab’s Recycled Orchestra workshops transformed ‘junk’ this Summer at the Stratford ‘Red Hot Summer of Music Festival’ and at the Royal Festival Hall


SMARTlab is leading the ‘digital materialisation’ workshops where technology meets streetsmarts and where local groups come to learn to make musical instruments from junk and to play. People of all ages and musical abilities took part this summer and recent events have taken place at our lab in the Docklands, at festivals and have streamed live to Harlem, New York. Workshops have been led by musicians Robbie Perry of ‘Dead Can Dance’, Colm O’Snodaigh of KILA, Cheryl Alleyne-‘percussionist extraordinaire’, and with Toby Borland (expert in digital materialisation), et al.

The Stratford ‘Red Hot Summer of Music Festival’ brought these teams together for the first time, where music met and transformed ‘junk’ on 15-16 August 2008. The workshops, organised by SMARTlab, aim to show that making instruments and music from everyday junk can be easy, accessible and fun, demonstrating how both simple and intricate instruments can quickly be created.

Professor Lizbeth Goodman, Director of SMARTlab and winner of this year’s Blackberry Outstanding Woman in Technology Award, said: “The Recycled Orchestra is a wonderful way of using new technology and simple techniques to bring people together in music making with minimal demand on our environment. Through recycling, we can create really interesting, new musical instruments”.

Participants at the Stratford Centre were taught how to make a range of instruments, before enjoying a musical jam/orchestra session at the end of the two-day workshop.

MAKE SOME NOISE! was showcased at the Newham Arts Festival, Royal Festival Hall on 11 July, with special performances from African Footprint International.

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Panel 1: Thursday 19 July 1:30 – 3PM

Lizbeth Goodman & Team (SMARTlab) on Lost & Found
The Lost & Found Game is a system to track missing and exploited children and adults invented by SMARTlab as part of their ongoing mobile technologies work. The aim is to utilize cutting edge and future technology tools to mobilize community intervention.

Art for social intervention
Dr Leslie Hill, (SMARTlab/curious) on (Be)Longing
This talk presents the methods behind the live performance and film that together investigate the notion of belonging. The project spans poignant live performance and a documentary made in collaboration with the NSPCC, about a group of inspiring African teenagers who were brought or trafficked into the UK.

Wearable & Mobile Technologies
Camille Baker (BBC/SMARTlab R&D Project) on Mindtouch
The BBC sponsored project works with biofeedback sensor technologies on the bodies of Tai Chi practitioners and Meditators in tandem with mobile phone technology to find unique and meaningful ways to visualize the mind/body activity in various states of movement, stillness and meditation.

Mobile Technologies
Suzanne Stein (SMARTlab/Nokia)
As former thought leader on the subject of design futures in technology and culture for NOKIA Future Foresighting Group, Suzanne will give her thoughts on the relevance and importance of each of the previous three projects presented, and a ‘future foresight’ vision of the next few years in Cultural Studies and Technologies for Social Intervention.

All presenters’ Bios are available >>>

Panel2: Thursday 19 July 4:30 – 6pm

Fan Culture and Gaming
Dr Celia Pearce SMARTlab & Georgia Tech

A presentation of groundbreaking work on ‘Designing Unconventional Games Using Conventional Game Engines’, using her Mermaids game and other Ludica co-productions amongst her examples.

Play Communities
Kristyna Nyzell SMARTlab/LEGO

We explore the uses of LEGO and other play- and learning tools, and their cultural implications for business development, gender and education, and creative innovation.

Gaming and Playculture
Dr Mary Flanagan SMARTlab & Tiltfactor presenting by remote, live from New York
Playculture is a contested arena of ordinary, day-to-day computer-based activities that have passed as invisible and unimportant, even left out of, historical accounts of everyday life. We seek to reassess its value and importance to physical and digital cultural practices.

The Performance of Play
Emma Westecott (Synergy, University of Wales, Newport)
A key dynamic of play is the active involvement of the player in the ongoing evolution of form; the modern player collides with the game system to create the media experience. This performance blurs the boundaries between producer and consumer in that the player simultaneously takes on both roles within the game. As a player I am both producing my experience in the ways in which I express my skill within a particular game play moment whilst simultaneously consuming the results of my actions.

Role-play and Dress-up in Game
Jacki Morie (SMARTlab) presenting by remote, live from Los Angeles
How and why do we dress up to present in Avatar, and in daily life? We discuss the importance of dress-up play as an important form of adult play in both physical and digital cultural practices.

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