The UCD Engineering Graduates Association are delighted this year to welcome a panel of experts to deliver the EGA’s Spring Panel Discussion on ‘Inclusive by Design: Applying Inclusive Design Methods to Engineering’, on Thursday 11th October 2021 at 6pm.
Inclusive Design leads to better communities, better workplaces, better buildings, better families, better governments, better cities, better education and healthcare: better everything! Inclusive Design is at the heart of all Equality, Diversity and Inclusion efforts, yet the keys to the method are not well understood in the Engineering disciplines overall. Four top speakers on the Inclusive Design philosophy and its methods and ethos will share their views in this first-ever UCD symposium on the subject, inclusively designed to help engineering graduates to build better inclusive careers and futures!
The event will take place virtually as an online webinar due to the current public health restrictions associated with the Covid-19 pandemic.
Professor Jutta Treviranus, Founder/Director of the inclusive Design Resarch Centre and Inclusive Design Institute and Full Professor at the Ontario College of Art & Design University
Professor Sambhavi Chandrashekar, Inclusive Design Lead, Brightspace and Desire2 Learn, CanadaVisiting Faculty, OCADU Toronto andUniversity of Toronto; former academic supervisor on the Masters of InclusiveDesign at OCADU
Professor Lizbeth Goodman, Chair of Creative Technology Innovation and Full Professor of Inclusive Design for Education, UCD School of Mechanical & Materials Engineering, will moderate the panel.
Michael is a career independent working with academia, corporations, and non profits in the areas of immersive and emerging media, often around “place representation” and its consequences. He is also interested in the dynamics between art and invention.
He enjoys (and has somehow survived) making stuff early, so far including in the areas of projection mapping, Street View, realworld VR, and camera zapping. He’s a long-time advisor to ethnomusicologist Alan Lomax’s Global Jukebox Project and he geeks out on cameras. Currently he is visiting faculty at NYU Shanghai where he teaches VR/AR Fundamentals, and where for the past three years he has run a project called Telewindow, investigating better teleconferencing both large and small.
Naimark has been awarded 16 patents relating to cameras, display, haptics, and live, and his work has been seen in over 300 art exhibitions, film festivals, and presentations around the world. He was the 2002 recipient of the World Technology Award for the Arts.[1]
Since 2009, Naimark has served as faculty at NYU’s Interactive Telecommunications Program, USC’s School of Cinematic Arts, and the MIT Media Lab.
In 2015, Naimark was appointed Google’s first-ever “resident artist” in their new VR division..
Michael Naimark helped found a number of prominent research labs including the MIT Media Laboratory (1980), the Atari Research Lab (1982),[4] the Apple Multimedia Lab (1987), Lucasfilm Interactive (1989), and Interval Research Corporation (1992).[5][6] At MIT, Naimark helped put together the Aspen Movie Map,[7] a hypermedia project.
Michael’s artwork is included in the permanent collections of the American Museum of the Moving Image in New York, the Exploratorium in San Francisco, and the ZKM | Center for Arts and Media in Karlsruhe, Germany. His large-scale installations include projected living rooms spray painted white and stereo-panoramic rooms with rotating floors.[8]
Professor Lizbeth Goodman of SMARTlab and the Inclusive Design Research Centre of Ireland at UCD, and Ruth Freeman, Director of Science for Society of Science Foundation Ireland, will today represent Ireland and Europe in a major call to policymakers and research councils across the EU and Africa for Gender Equity in Research!
Join the AERAP EU-Africa science collaboration platform briefing entitled “The Contribution of Women to EU-Africa Science Objectives” which will take place today at 13h00CET.
Further details, including registration, are available here:
SAMRTlab’s Vinny Hyland will be on RTE 1 television at 4 o’clock Wednesday 13th of February
He will be meeting Maura and Dáithí on the RTÉ Today show Wednesday 13th Feb. Tune in around 4 pm. He will be talking wildlife and Derrynane amongst other things.
Vinny Hyland is founder eTrek Natural History in Derrynane, Caherdaniel, Co. Kerry. which performs field research in marine coastal environments culminating in production and delivery of learning tools for outdoor environmental interpretation. In his role he physical delivers outdoor education to members of the public, children, students and teachers. He has previously provided professional underwater Imaging creating the largest digital film archive of marine topside and underwater life in Ireland. Filming marine life above and below water.
He founded Ireland’s first online digital wildlife zine and full colour printed magazine published bi-monthly. He was the 2000 winner Best SME Website of the Year (Sunday Business Post – Irish Internet Awards), Winner Prix d’Europa Marketplace (Wild Ireland/RTE) and Winner PPA Best Consumer Specialist Magazine of the Year Award. He previously held various positions at Microsoft.com worldwide for over a decade.
He works on augmented reality for interpreting the natural world. His Kenmare Bay Underwater project was the 1st High Definition film of Ireland’s underwater biodiversity. Concentrating on the Kenmare Bay special area of conservation it charts all marine life from Mega Fauna (whales, sharks, dolphins) to Plankton. He is a graduate of the National University of Ireland, Galway – BSc (Geology) programme.
In the cold winter days of 2003, James Brosnan (an artist and journalist with cerebral palsy working in Dublin) contacted Lizbeth Goodman with a poem. The subsequent exchange of words kept hope burning through a winter marked by much loss and sorrow. The correspondence led to the idea for a collaborative project to integrate poetry and multiple voices into a film and a game about the need for movement and the importance of stillness.
James and Lizbeth wrote this story. We took up the Arthurian legends and made them relevant to our own situations as artists and writers in Ireland and England, both negotiating the major life themes of home, family, loss, life and the movements between. We played King Arthur and Queen Guenevere respectively, and have recruited dancers, singers and interface designers to work with us on co-creation of an interactive film to be played in the round, in the Omniglobe system. Each character is assigned one of the major elements: FIRE for Arthur, AIR for Guenevere, EARTH for Lancelot and WATER for the Lady of Shalott.
Irish composer and musician Denis Roche has written a new interactive score for the piece, also designed to be played in the round, in the globe system.
Dr Marc Price of BBC R&D has customised his Virtual TV Lounge game engine and platform to feature this work in game format.
Brian Duffy of the Anthropos robotics group at Media Lab Europe in Dublin has been working on a customisation of his bespoke Haptic Chair, to become James’s throne and major interface with the film. The chair responds to body movement (voluntary or involuntary) and so was anticipated to have a major impact for artists and citizens with all manner of physical needs.
The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.The film/game was shown at the Siggraph Art Gallery in Los Angeles, CA 8-12 August 2004.
Guenevere’s Globe
A Lifedance and Game in Four Movements – commissioned by the Siggraph Art Gallery Los Angeles and AIR Gallery New York for the the Omniglobe. Full credits and story details are available on the link below:
Date: Wednesday, August 22nd. Time: 2-4 pm (2 hours) Location: SMARTlab at the Lightbulb Factory, Newstead, UCD
Remote login information: Will be streamed live on https://appear.in/smartlabwhip
The $10M ANA Avatar XPRIZE is a four-year global competition focused on the development of a robotic Avatar System that will enable anyone to see, hear, touch and interact with physical environments and people in real-time at a distant location in a manner that feels as if they are truly there. An Avatar System is defined as a physical Robotic Avatar operated by a person (Operator) and interacting with an environment or a person at a distance (Recipient).
The ANA Avatar XPRIZE seeks to incentivize innovators around the world to imagine a future with avatars and integrate several emerging and exponential technologies to create a useful and functional physical robotic Avatar System. Current investment and research tend to focus on the development and incremental improvements of individual component technologies, rather than bringing together synergistic technologies to support transformational leaps. A successful solution to this challenge will enable humankind to take the next step in transcending the limits of physical transportation, leading to a more connected world.
The winning team will develop and demonstrate a robotic Avatar System that allows a human’s senses, actions and presence to be transported to a distant location in realtime. Such a system will enable humans to connect to others, or to accomplish a need at a remote location, via a physical form.
This Avatar System will enable the person using it to actually feel that they are present at the distant location. This sense of presence in a physical embodied Avatar form is a key criteria by which the overall success of the winning Avatar System will be evaluated.
This workshop will introduce the ANA Avatar XPRIZE in more detail, the goals, expectations and timelines for the four-year effort. We will also take some time to ideate some examples of a future where robotic Avatars are an integral part of everyday life.
April Seminar – All Welcome! Join live or online via https://appear.in/smartlabwhip
2:30-3:30 pm GMT Friday 20th April 2018,
SMARTlab Impact Lab @ University College Dublin (Ireland) Newstead Building B (@The Lightbulb Factory) Lecture Theatre, Room 80 Ground Floor
A Double Act not to be missed :
Cassandra Collins: Inclusive Design for Creativity
Cassandra is Creative Director in the Chief Technology Office, Microsoft
Digital, Services & Success, Redmond USA. Previously in London, Morocco and Tunis Cassandra worked closely with SMARTlab on the SafetyNET and WomenConnect projects and on design interaction for the World Summit Showcase Award.
&
Dr Dónal Fitzpatrick: “How Smart is my Screenreader?”- challenging the possible with interactive technology
Dónal is a Lecturer in the School of Computer Science at Dublin City
University.
His research activities fall generally into the field of Human Computer Interaction, with an emphasis on Universal Design. He is particularly interested in providing solutions to usability issues which ensure that user interfaces are accessible to all people.
Dr Yurgos Politis presented today to the DEEP Summit, outlining the achievements of the Inclusive Learning Project funded by the European Commission’s Leonardo Programme.